We describe a hierarchical probabilistic model for the detection and recognition of objects in cluttered, natural scenes. The model is based on a set of parts which describe the e...
Erik B. Sudderth, Antonio B. Torralba, William T. ...
We show that randomly generated monotone c log(n)-DNF formula can be learned exactly in probabilistic polynomial time. Our notion of randomly generated is with respect to a unifor...
The paper analyzes peculiarities of preprocessing of learning data represented in object data bases constituted by multiple relational tables with ontology on top of it. Exactly s...
A game-theoretic approach for learning optimal parameter values for probabilistic rough set regions is presented. The parameters can be used to define approximation regions in a p...
Bayesian networks are graphical representations of probability distributions. In virtually all of the work on learning these networks, the assumption is that we are presented with...