Sciweavers

551 search results - page 21 / 111
» Learning Rare Behaviours
Sort
View
CEC
2009
IEEE
14 years 3 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
IPC
2007
IEEE
14 years 2 months ago
Mining User Models for Effective Adaptation of Context-Aware Applications
Current context-aware adaptation techniques are limited in their support for user personalisation. Complex codebases, a reliance on developer modification and an inability to auto...
Shiu Lun Tsang, Siobhán Clarke
CIG
2005
IEEE
14 years 2 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
ALT
2009
Springer
14 years 5 months ago
Uncountable Automatic Classes and Learning
In this paper we consider uncountable classes recognizable by ω-automata and investigate suitable learning paradigms for them. In particular, the counterparts of explanatory, vac...
Sanjay Jain, Qinglong Luo, Pavel Semukhin, Frank S...
ACMACE
2006
ACM
14 years 2 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher