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AIED
2005
Springer
14 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
IADIS
2004
13 years 11 months ago
Computer-mediated communication: what can we learn from a diverse range of users?
The demographics of computer-mediated communication (CMC) users have changed considerably over the last twenty years. Whereas in the 1980's it was largely academics, and comp...
Sanjeet Bhachu, D. Ramanee Peiris, Annalu Waller
IJAIT
2002
81views more  IJAIT 2002»
13 years 9 months ago
Guiding Constructive Search with Statistical Instance-Based Learning
Several real world applications involve solving combinatorial optimization problems. Commonly, existing heuristic approaches are designed to address specific difficulties of the u...
Orestis Telelis, Panagiotis Stamatopoulos
MLMI
2007
Springer
14 years 4 months ago
Posterior-Based Features and Distances in Template Matching for Speech Recognition
The use of large speech corpora in example-based approaches for speech recognition is mainly focused on increasing the number of examples. This strategy presents some difficulties ...
Guillermo Aradilla, Hervé Bourlard
COLT
2000
Springer
14 years 1 months ago
The Role of Critical Sets in Vapnik-Chervonenkis Theory
In the present paper, we present the theoretical basis, as well as an empirical validation, of a protocol designed to obtain effective VC dimension estimations in the case of a si...
Nicolas Vayatis