Sciweavers

551 search results - page 85 / 111
» Learning Rare Behaviours
Sort
View
CAE
2010
13 years 5 months ago
Learning about Shadows from Artists
Renaissance artists discovered methods for imaging realistic depth on a two dimensional surface by re-inventing linear perspective. In solving the problem of depth depiction, they...
Elodie Fourquet
CHI
2006
ACM
14 years 10 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
AGS
2009
Springer
14 years 4 months ago
Two Case Studies for Jazzyk BSM
Recently, we introduced Behavioural State Machines (BSM ), a novel programming framework for development of cognitive agents with Jazzyk, its associated programming language and in...
Michael Köster, Peter Novák, David Mai...
GPCE
2004
Springer
14 years 3 months ago
SourceWeave.NET: Cross-Language Aspect-Oriented Programming
Aspect-Oriented Programming (AOP) addresses limitations in the Object-Oriented (OO) paradigm relating to modularisation of crosscutting behaviour. In AOP, crosscutting behaviour is...
Andrew Jackson, Siobhán Clarke
UM
2010
Springer
14 years 3 months ago
Bayesian Credibility Modeling for Personalized Recommendation in Participatory Media
In this paper, we focus on the challenge that users face in processing messages on the web posted in participatory media settings, such as blogs. It is desirable to recommend to us...
Aaditeshwar Seth, Jie Zhang, Robin Cohen