Sciweavers

1227 search results - page 181 / 246
» Learning Rates for Q-Learning
Sort
View
EDUTAINMENT
2006
Springer
14 years 1 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
EDUTAINMENT
2006
Springer
14 years 1 months ago
Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games
There are two main approaches, conservative and optimistic, for maintaining consistency in distributed network games. Under the conservative approach, players may experience netwo...
Kyung Seob Moon, Vallipuram Muthukkumarasamy, Anne...
AVBPA
2003
Springer
133views Biometrics» more  AVBPA 2003»
14 years 1 months ago
LUT-Based Adaboost for Gender Classification
There are two main approaches to the problem of gender classification, Support Vector Machines (SVMs) and Adaboost learning methods, of which SVMs are better in correct rate but ar...
Bo Wu, Haizhou Ai, Chang Huang
COLT
2000
Springer
14 years 1 months ago
The Role of Critical Sets in Vapnik-Chervonenkis Theory
In the present paper, we present the theoretical basis, as well as an empirical validation, of a protocol designed to obtain effective VC dimension estimations in the case of a si...
Nicolas Vayatis
KDD
2000
ACM
121views Data Mining» more  KDD 2000»
14 years 1 months ago
Mining high-speed data streams
Many organizations today have more than very large databases; they have databases that grow without limit at a rate of several million records per day. Mining these continuous dat...
Pedro Domingos, Geoff Hulten