Sciweavers

1800 search results - page 328 / 360
» Learning Restart Strategies
Sort
View
NPL
2000
105views more  NPL 2000»
13 years 9 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
IJON
2002
154views more  IJON 2002»
13 years 9 months ago
Nonlinear model predictive control of a cutting process
Nonlinear model predictive control (MPC) of a simulated chaotic cutting process is presented. The nonlinear MPC combines a neural-network model and a genetic-algorithm-based optim...
Primoz Potocnik, Igor Grabec
CSL
1998
Springer
13 years 9 months ago
Evaluating spoken dialogue agents with PARADISE: Two case studies
This paper presents PARADISE PARAdigm for DIalogue System Evaluation, a general framework for evaluating and comparing the performance of spoken dialogue agents. The framework d...
Marilyn A. Walker, Diane J. Litman, Candace A. Kam...
KI
2002
Springer
13 years 9 months ago
Qualitative Velocity and Ball Interception
In many approaches for qualitative spatial reasoning, navigation of an agent in a more or less static environment is considered (e.g. in the double-cross calculus [12]). However, i...
Frieder Stolzenburg, Oliver Obst, Jan Murray
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong