Domain testing is a stratified sampling strategy for choosing a few test cases from the near infinity of candidate test cases. The strategy goes under several names, such as equiv...
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
Model based learning systems usually face to a problem of forgetting as a result of the incremental learning of new instances. Normally, the systems have to re-learn past instances...
In this paper, we propose a cautious cooperative learning approach using distributed case-based reasoning. Our approach consists of two learning mechanisms: individual and coopera...
Social learning is a mechanism that allows individuals to acquire knowledge from others without incurring the costs of acquiring it individually. Individuals that learn socially c...