We address the problem of estimating human pose in video sequences, where rough location has been determined. We exploit both appearance and motion information by defining suitabl...
We present a new Gaussian Process inference algorithm, called Online Sparse Matrix Gaussian Processes (OSMGP), and demonstrate its merits with a few vision applications. The OSMGP ...
Abstract. In the Humanoid Leagues balancing during walking and running is still the biggest challenge for most of the teams. We present here some work in which a dynamic walker is ...
Norbert Michael Mayer, Minoru Asada, Rodrigo da Si...
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mo...
The problem of face detection remains challenging because faces are non-rigid objects that have a high degree of variability with respect to head rotation, illumination, facial exp...