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» Learning Simulation Control in General Game-Playing Agents
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ATAL
2003
Springer
13 years 12 months ago
Towards a pareto-optimal solution in general-sum games
Multiagent learning literature has investigated iterated twoplayer games to develop mechanisms that allow agents to learn to converge on Nash Equilibrium strategy profiles. Such ...
Sandip Sen, Stéphane Airiau, Rajatish Mukhe...
ATAL
2007
Springer
14 years 27 days ago
Policy recognition for multi-player tactical scenarios
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Gita Sukthankar, Katia P. Sycara
CEC
2005
IEEE
13 years 8 months ago
Evolution and prioritization of survival strategies for a simulated robot in Xpilot
Simulated evolution by the use of Genetic Algorithms (GA) is presented as the solution to a twofaceted problem: the challenge for an autonomous agent to learn the reactive componen...
Gary B. Parker, Timothy S. Doherty, Matt Parker
TKDE
2002
115views more  TKDE 2002»
13 years 6 months ago
An Approach of Implementing General Learning Companions for Problem Solving
Adding a learning companion, a computer simulated social agent, to a computer based learning system can enhance its educational value by enriching the way in which the computer and...
Chih-Yueh Chou, Tak-Wai Chan, Chi-Jen Lin
ATAL
2008
Springer
13 years 8 months ago
Simultaneously modeling humans' preferences and their beliefs about others' preferences
In strategic multiagent decision making, it is often the case that a strategic reasoner must hold beliefs about other agents and use these beliefs to inform its decision making. T...
Sevan G. Ficici, Avi Pfeffer