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» Learning Software Engineering with Group Work
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XPU
2010
Springer
13 years 8 months ago
Design and Development in the "Agile Room": Trialing Scrum at a Digital Agency
Scrum was trialed at Cimex — a Digital Media Agency in the UK. Our insights centre in particular around the close interactions between the designers and developer working in the ...
Katerina Tzanidou, Jennifer Ferreira
SIAMCOMP
2011
13 years 5 months ago
Self-Improving Algorithms
We investigate ways in which an algorithm can improve its expected performance by fine-tuning itself automatically with respect to an arbitrary, unknown input distribution. We gi...
Nir Ailon, Bernard Chazelle, Kenneth L. Clarkson, ...
PAMI
2012
12 years 25 days ago
Monocular 3D Reconstruction of Locally Textured Surfaces
— Most recent approaches to monocular non-rigid 3D shape recovery rely on exploiting point correspondences and work best when the whole surface is well-textured. The alternative ...
Aydin Varol, Appu Shaji, Mathieu Salzmann, Pascal ...
CSMR
2007
IEEE
14 years 4 months ago
Monitoring Requirements Evolution using Views
This paper describes a research project concentrating on improving requirements management. We started this research by identifying the problems companies face with respect to req...
Marco Lormans
HT
2000
ACM
14 years 2 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson