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» Learning Units Design Based in Grid Computing
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AIIDE
2009
13 years 10 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
CHI
2008
ACM
14 years 9 months ago
Photochat: communication support system based on sharing photos and notes
This paper proposes PhotoChat, a system that facilitates communication among users who want to share experiences by enabling them to share photos and notes. PhotoChat is designed ...
Yasuyuki Sumi, Jun Ito, Toyoaki Nishida
DANCE
2002
IEEE
14 years 1 months ago
Active Network Vision and Reality: Lessons from a Capsule-Based System
Although active networks have generated much debate in the research community, on the whole there has been little hard evidence to inform this debate. This paper aims to redress t...
David Wetherall
IUI
2003
ACM
14 years 2 months ago
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
IPPS
2007
IEEE
14 years 3 months ago
Scalable Distributed Execution Environment for Large Data Visualization
To use heterogeneous and geographically distributed resources as a platform for parallel visualization is an intriguing topic of research. This is because of the immense potential...
Micah Beck, Huadong Liu, Jian Huang, Terry Moore