Abstract. Computation time is an important performance characteristic of computer vision algorithms. This paper shows how existing (slow) binary-valued decision algorithms can be a...
We present BL-WoLF, a framework for learnability in repeated zero-sum games where the cost of learning is measured by the losses the learning agent accrues (rather than the number...
Multi-instance (MI) learning is a variant of supervised learning where labeled examples consist of bags (i.e. multi-sets) of feature vectors instead of just a single feature vecto...
The recursive least-squares (RLS) algorithm is one of the most well-known algorithms used in adaptive filtering, system identification and adaptive control. Its popularity is main...
— In recent years, learning models from data has become an increasingly interesting tool for robotics, as it allows straightforward and accurate model approximation. However, in ...