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IJCNN
2008
IEEE
14 years 3 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
CVPR
2007
IEEE
14 years 3 months ago
Conformal Embedding Analysis with Local Graph Modeling on the Unit Hypersphere
We present the Conformal Embedding Analysis (CEA) for feature extraction and dimensionality reduction. Incorporating both conformal mapping and discriminating analysis, CEA projec...
Yun Fu, Ming Liu, Thomas S. Huang
CVPR
2007
IEEE
14 years 3 months ago
High Distortion and Non-Structural Image Matching via Feature Co-occurrence
We propose a novel approach for determining if a pair of images match each other under the effect of a highdistortion transformation or non-structural relation. The co-occurrence ...
Xi Chen, Tat-Jen Cham
ICRA
2007
IEEE
117views Robotics» more  ICRA 2007»
14 years 3 months ago
Techniques and Applications for Persistent Backgrounding in a Humanoid Torso Robot
— One of the most basic capabilities for an agent with a vision system is to recognize its own surroundings. Yet surprisingly, despite the ease of doing so, many robots store lit...
David Walker Duhon, Jerod J. Weinman, Erik G. Lear...
ECMDAFA
2007
Springer
100views Hardware» more  ECMDAFA 2007»
14 years 3 months ago
Reverse Engineering Models from Traces to Validate Distributed Systems - An Industrial Case Study
The paper targets the applicability of model-driven methodologies to the validation of complex systems and presents a case study of a mobile radio network. Validation relies on the...
Andreas Ulrich, Alexandre Petrenko