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CHI
2006
ACM
14 years 10 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
ICRA
2007
IEEE
128views Robotics» more  ICRA 2007»
14 years 4 months ago
Adaptive Play Q-Learning with Initial Heuristic Approximation
Abstract— The problem of an effective coordination of multiple autonomous robots is one of the most important tasks of the modern robotics. In turn, it is well known that the lea...
Andriy Burkov, Brahim Chaib-draa
JMLR
2006
131views more  JMLR 2006»
13 years 9 months ago
On Representing and Generating Kernels by Fuzzy Equivalence Relations
Kernels are two-placed functions that can be interpreted as inner products in some Hilbert space. It is this property which makes kernels predestinated to carry linear models of l...
Bernhard Moser
SIGIR
2011
ACM
13 years 19 days ago
Learning to rank from a noisy crowd
We study how to best use crowdsourced relevance judgments learning to rank [1, 7]. We integrate two lines of prior work: unreliable crowd-based binary annotation for binary classi...
Abhimanu Kumar, Matthew Lease
ICCV
2007
IEEE
14 years 11 months ago
Limits of Learning-Based Superresolution Algorithms
Learning-based superresolution (SR) are popular SR techniques that use application dependent priors to infer the missing details in low resolution images (LRIs). However, their pe...
Zhouchen Lin, Junfeng He, Xiaoou Tang, Chi-Keung T...