Sciweavers

61 search results - page 1 / 13
» Learning and Playing in Wubble World
Sort
View
AIIDE
2008
14 years 1 months ago
Learning and Playing in Wubble World
Children do not learn the meanings of words from parsing and understanding gigabytes of text; instead meanings are learned from competent speakers who relate language to what'...
Wesley Kerr, Paul R. Cohen, Yu-Han Chang
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 4 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
TEI
2010
ACM
201views Hardware» more  TEI 2010»
14 years 5 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
ICRA
2007
IEEE
128views Robotics» more  ICRA 2007»
14 years 5 months ago
Adaptive Play Q-Learning with Initial Heuristic Approximation
Abstract— The problem of an effective coordination of multiple autonomous robots is one of the most important tasks of the modern robotics. In turn, it is well known that the lea...
Andriy Burkov, Brahim Chaib-draa
CSCW
2006
ACM
14 years 2 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris