Abstract. In this paper we develop an artificial world model to investigate how environmental conditions affect opportunities for learning. We model grouping entities that learn wh...
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Abstract: Exploration at the earliest stages of the design process is an integral component of effective low-power design. Nevertheless, superficial high-level analyses with insuff...
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...