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» Learning and Playing in Wubble World
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ACRI
2004
Springer
14 years 1 months ago
Learning What to Eat: Studying Inter-relations Between Learning, Grouping, and Environmental Conditions in an Artificial World
Abstract. In this paper we develop an artificial world model to investigate how environmental conditions affect opportunities for learning. We model grouping entities that learn wh...
Daniel J. van der Post, Paulien Hogeweg
BCSHCI
2009
13 years 7 months ago
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Breen Sweeney, Anne Adams
DAC
1996
ACM
14 years 1 months ago
Early Power Exploration - A World Wide Web Application
Abstract: Exploration at the earliest stages of the design process is an integral component of effective low-power design. Nevertheless, superficial high-level analyses with insuff...
David Lidsky, Jan M. Rabaey
CHI
2007
ACM
14 years 10 months ago
Designing tangibles for children: what designers need to know
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...
Alissa Nicole Antle
ACMACE
2009
ACM
14 years 2 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace