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DIGRA
2003
Springer
14 years 1 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch
NPL
2000
105views more  NPL 2000»
13 years 8 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
COGSR
2010
102views more  COGSR 2010»
13 years 3 months ago
Emergence of self-organized symbol-based communication in artificial creatures
In this paper, we describe a digital scenario where we simulated the emergence of self-organized symbol-based communication among artificial creatures inhabiting a virtual world of...
Angelo Loula, Ricardo R. Gudwin, Charbel Niñ...
JUCS
2007
95views more  JUCS 2007»
13 years 8 months ago
A First Step Mapping IMS Learning Design and Moodle
: Mapping the specification IMS Learning Design and the Course Management System Moodle is a logical step forward on interoperability between eLearning systems and specifications i...
Daniel Burgos, Colin Tattersall, Martin Dougiamas,...
IJCAI
2007
13 years 10 months ago
Utile Distinctions for Relational Reinforcement Learning
We introduce an approach to autonomously creating state space abstractions for an online reinforcement learning agent using a relational representation. Our approach uses a tree-b...
William Dabney, Amy McGovern