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AIIDE
2007
15 years 7 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
136
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BMCBI
2010
113views more  BMCBI 2010»
15 years 4 months ago
Gene prioritization and clustering by multi-view text mining
Background: Text mining has become a useful tool for biologists trying to understand the genetics of diseases. In particular, it can help identify the most interesting candidate g...
Shi Yu, Léon-Charles Tranchevent, Bart De M...
BMCBI
2008
97views more  BMCBI 2008»
15 years 4 months ago
SiteSeek: Post-translational modification analysis using adaptive locality-effective kernel methods and new profiles
Background: Post-translational modifications have a substantial influence on the structure and functions of protein. Post-translational phosphorylation is one of the most common m...
Paul D. Yoo, Yung Shwen Ho, Bing Bing Zhou, Albert...
CSDA
2007
105views more  CSDA 2007»
15 years 4 months ago
Model selection for support vector machines via uniform design
The problem of choosing a good parameter setting for a better generalization performance in a learning task is the so-called model selection. A nested uniform design (UD) methodol...
Chien-Ming Huang, Yuh-Jye Lee, Dennis K. J. Lin, S...
144
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COMCOM
2004
112views more  COMCOM 2004»
15 years 4 months ago
Design and analysis of optimal adaptive de-jitter buffers
In order to transfer voice or some other application requiring real-time delivery over a packet network, we need a de-jitter buffer to eliminate delay jitters. An important design...
Gagan L. Choudhury, Robert G. Cole