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ATAL
2006
Springer
14 years 2 months ago
Ontology-guided learning to improve communication between groups of agents
We present a general method for agents using ontologies as part of their knowledge representation to teach each other concepts to improve their communication and thus cooperation ...
Mohsen Afsharchi, Behrouz H. Far, Jörg Denzin...
IADIS
2004
13 years 11 months ago
Connect: Designing the Classroom of Tomorrow by Using Advanced Technologies to Connect Formal and Informal Learning Environments
The main objective of the CONNECT project is to develop an innovative pedagogical framework that attempts to blend formal and informal learning, proposing an educational reform to ...
Sofoklis Sotiriou, Eleni Chatzichristou, Stavros S...
CHI
2002
ACM
14 years 10 months ago
WebQuests: changing the way we teach online
This paper introduces WebQuests as potential teaching tools for HCI and software design educators. Based on our daylong observations of a high-school class, we believe that WebQue...
Brenda Hopkins-Moore, Susan Fowler
CSEE
2011
Springer
13 years 1 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
INDIASE
2009
ACM
14 years 4 months ago
An effective learning environment for teaching problem solving in software architecture
A software architect engages in solving Software Engineering (SE) problems throughout his career. Thus inculcating problem solving skills should be one of the learning objectives ...
Kirti Garg, Vasudeva Varma