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ATAL
2011
Springer
12 years 8 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
PGLDB
2003
132views Database» more  PGLDB 2003»
13 years 10 months ago
E-Learning Environments: An Integrated View
The contemporary technological evolution requires higher levels of education and new skills from the work-force making people more conscious of the importance of being better educ...
Maria Helena Lima Baptista Braz, Sean W. M. Siquei...
MLMTA
2003
13 years 10 months ago
Using a Two-Layered Case-Based Reasoning for Prediction in Soccer Coach
Abstract— The prediction of the future states in MultiAgent Systems has been a challenging problem since the begining of MAS. Robotic soccer is a MAS environment in which the pre...
Mazda Ahmadi, Abolfazl Keighobadi Lamjiri, Mayssam...
AAAI
1998
13 years 10 months ago
Bayesian Q-Learning
A central problem in learning in complex environmentsis balancing exploration of untested actions against exploitation of actions that are known to be good. The benefit of explora...
Richard Dearden, Nir Friedman, Stuart J. Russell
AIR
2004
111views more  AIR 2004»
13 years 8 months ago
Towards Fast Vickrey Pricing using Constraint Programming
Ensuring truthfulness amongst self-interested agents bidding against one another in an auction can be computationally expensive when prices are determined using the Vickrey-Clarke-...
Alan Holland, Barry O'Sullivan