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» Learning equivalent action choices from demonstration
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DAGM
2003
Springer
14 years 4 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
CVPR
2009
IEEE
15 years 6 months ago
Contextual Classification with Functional Max-Margin Markov Networks
We address the problem of label assignment in computer vision: given a novel 3-D or 2-D scene, we wish to assign a unique label to every site (voxel, pixel, superpixel, etc.). To...
Daniel Munoz, James A. Bagnell, Martial Hebert, Ni...
FLAIRS
2003
14 years 8 days ago
Cost-Based Policy Mapping for Imitation
Imitation represents a powerful approach for programming and autonomous learning in robot and computer systems. An important aspect of imitation is the mapping of observations to ...
Srichandan V. Gudla, Manfred Huber
ICRA
2007
IEEE
134views Robotics» more  ICRA 2007»
14 years 5 months ago
Towards a Real-Time Bayesian Imitation System for a Humanoid Robot
Abstract— Imitation learning, or programming by demonstration (PbD), holds the promise of allowing robots to acquire skills from humans with domain-specific knowledge, who nonet...
Aaron P. Shon, Joshua J. Storz, Rajesh P. N. Rao
AAMAS
2012
Springer
12 years 6 months ago
Using argumentation to model agent decision making in economic experiments
In this paper we demonstrate how a qualitative framework for decision making can be used to model scenarios from experimental economic studies and we show how our approach explains...
Trevor J. M. Bench-Capon, Katie Atkinson, Peter Mc...