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» Learning executable agent behaviors from observation
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AAAI
1992
13 years 11 months ago
Inferring Finite Automata with Stochastic Output Functions and an Application to Map Learning
It is often useful for a robot to construct a spatial representation of its environment from experiments and observations, in other words, to learn a map of its environment by exp...
Thomas Dean, Dana Angluin, Kenneth Basye, Sean P. ...
ICPR
2006
IEEE
14 years 11 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
AAAI
2007
14 years 14 days ago
Combining Multiple Heuristics Online
We present black-box techniques for learning how to interleave the execution of multiple heuristics in order to improve average-case performance. In our model, a user is given a s...
Matthew J. Streeter, Daniel Golovin, Stephen F. Sm...
CHI
2000
ACM
14 years 2 months ago
Alice: lessons learned from building a 3D system for novices
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...
CCIA
2009
Springer
13 years 11 months ago
Interaction, observance or both? Study of the effects on convention emergence
Abstract. Social conventions are useful self-sustaining protocols for groups to coordinate behavior without a centralized entity enforcing coordination. The emergence of such conve...
Daniel Villatoro, Jordi Sabater-Mir, Sandip Sen