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» Learning executable agent behaviors from observation
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AAAI
1992
15 years 4 months ago
Inferring Finite Automata with Stochastic Output Functions and an Application to Map Learning
It is often useful for a robot to construct a spatial representation of its environment from experiments and observations, in other words, to learn a map of its environment by exp...
Thomas Dean, Dana Angluin, Kenneth Basye, Sean P. ...
ICPR
2006
IEEE
16 years 4 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
AAAI
2007
15 years 5 months ago
Combining Multiple Heuristics Online
We present black-box techniques for learning how to interleave the execution of multiple heuristics in order to improve average-case performance. In our model, a user is given a s...
Matthew J. Streeter, Daniel Golovin, Stephen F. Sm...
CHI
2000
ACM
15 years 7 months ago
Alice: lessons learned from building a 3D system for novices
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...
CCIA
2009
Springer
15 years 4 months ago
Interaction, observance or both? Study of the effects on convention emergence
Abstract. Social conventions are useful self-sustaining protocols for groups to coordinate behavior without a centralized entity enforcing coordination. The emergence of such conve...
Daniel Villatoro, Jordi Sabater-Mir, Sandip Sen