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TCIAIG
2010
13 years 5 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
TDP
2010
166views more  TDP 2010»
13 years 5 months ago
Communication-Efficient Privacy-Preserving Clustering
The ability to store vast quantities of data and the emergence of high speed networking have led to intense interest in distributed data mining. However, privacy concerns, as well ...
Geetha Jagannathan, Krishnan Pillaipakkamnatt, Reb...
VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
13 years 2 months ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
JCDL
2011
ACM
221views Education» more  JCDL 2011»
13 years 1 months ago
Integrating implicit structure visualization with authoring promotes ideation
We need to harness the growing wealth of information in digital libraries to support intellectual work involving creative and exploratory processes. Prior research on hypertext au...
Andrew M. Webb, Andruid Kerne
KCAP
2011
ACM
13 years 1 months ago
Multipedia: enriching DBpedia with multimedia information
Enriching knowledge bases with multimedia information makes it possible to complement textual descriptions with visual and audio information. Such complementary information can he...
Andrés García-Silva, Max Jakob, Pabl...
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