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ATAL
2009
Springer
14 years 2 months ago
MABLE: a framework for learning from natural instruction
The Modular Architecture for Bootstrapped Learning Experiments (MABLE) is a system that is being developed to allow humans to teach computers in the most natural manner possible: ...
Roger Mailler, Daniel Bryce, Jiaying Shen, Ciaran ...
JKM
2006
135views more  JKM 2006»
13 years 7 months ago
Learning from the Mars Rover Mission: scientific discovery, learning and memory
Purpose Knowledge management for space exploration is part of a multi-generational effort. Each mission builds on knowledge from prior missions, and learning is the first step in ...
Charlotte Linde
AAAI
2012
11 years 10 months ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speciï...
Lukasz Kaiser
ECTEL
2007
Springer
14 years 1 months ago
Cross-System Validation of Engagement Prediction from Log Files
Engagement is an important aspect of effective learning. Time spent using an e-Learning system is not quality time if the learner is not engaged. Tracking student disengagement wou...
Mihaela Cocea, Stephan Weibelzahl
KCAP
2009
ACM
14 years 2 months ago
POIROT: acquiring workflows by combining models learned from interpreted traces
The POIROT project is a four-year effort to develop an architecture that integrates the products of a number of targeted reasoning and learning components to produce executable re...
Mark H. Burstein, Fusun Yaman, Robert Laddaga, Rob...