Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
A model for learning in the limit is defined where a (so-called iterative) learner gets all positive examples from the target language, tests every new conjecture with a teacher ...
Recently, there has been an increasing interest in the investigation of statistical pattern recognition models for the fully automatic segmentation of the left ventricle (LV) of t...
: Software development is an experimental discipline, i.e. somewhat unpredictable. This suggests that software processes improvement should be based on the continuous iteration of ...
The World Wide Web is a vast source of information accessible to computers, but understandable only to humans. The goal of the research described here is to automatically create a...
Mark Craven, Dan DiPasquo, Dayne Freitag, Andrew M...