Abstract. We report research into concepts and technology for enabling endusers to configure Ambient Intelligent environments. In this paper we focus on the feasibility and accepta...
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...
Many perceptual processes and neural computations, such as speech recognition, motor control and learning, depend on the ability to measure and mark the passage of time. However, ...
We embodied networks of cultured biological neurons in simulation and in robotics. This is a new research paradigm to study learning, memory, and information processing in real tim...
Douglas J. Bakkum, Alexander C. Shkolnik, Guy Ben-...
This empirical paper shows how free/libre open source software (FLOSS) contributes to mutual and collaborative learning in an educational environment. Unlike proprietary software,...