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CHI
2006
ACM
14 years 8 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
IROS
2008
IEEE
230views Robotics» more  IROS 2008»
14 years 2 months ago
Visual recognition of grasps for human-to-robot mapping
— This paper presents a vision based method for grasp classification. It is developed as part of a Programming by Demonstration (PbD) system for which recognition of objects and...
Hedvig Kjellström, Javier Romero, Danica Krag...
TCOM
2008
146views more  TCOM 2008»
13 years 7 months ago
Noncoherent eigenbeamforming and interference suppression for outdoor OFDM systems
Abstract--We investigate a new approach to uplink communications in wideband outdoor cellular systems that can take advantage of multiple antennas at the base station in a scalable...
Noah Jacobsen, Gwen Barriac, Upamanyu Madhow
ICCV
2011
IEEE
12 years 7 months ago
Shape-constrained Gaussian Process Regression for Facial-point-based Head-pose Normalization
Given the facial points extracted from an image of a face in an arbitrary pose, the goal of facial-point-based headpose normalization is to obtain the corresponding facial points ...
Ognjen Rudovic, Maja Pantic
KDD
2007
ACM
159views Data Mining» more  KDD 2007»
14 years 8 months ago
Domain-constrained semi-supervised mining of tracking models in sensor networks
Accurate localization of mobile objects is a major research problem in sensor networks and an important data mining application. Specifically, the localization problem is to deter...
Rong Pan, Junhui Zhao, Vincent Wenchen Zheng, Jeff...