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» Learning how: the search for craft knowledge on the internet
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AAAI
2008
13 years 10 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
HICSS
1999
IEEE
153views Biometrics» more  HICSS 1999»
13 years 12 months ago
Search Patterns in Hypertext Exhibits
As access to hypermedia documents becomes generally available, it becomes increasingly important to understand how casual users search for information. We have studied search patt...
Joan C. Nordbotten, Svein Nordbotten
CVPR
2010
IEEE
13 years 6 months ago
Nonparametric Label-to-Region by Search
In this work, we investigate how to propagate annotated labels for a given single image from the image-level to their corresponding semantic regions, namely Label-toRegion (L2R), ...
Xiaobai Liu, Shuicheng Yan, Jiebo Luo
ESWS
2010
Springer
13 years 6 months ago
The Semantic Gap of Formalized Meaning
Recent work in Ontology learning and Text mining has mainly focused on engineering methods to solve practical problem. In this thesis, we investigate methods that can substantially...
Sebastian Hellmann
HT
2010
ACM
13 years 9 months ago
Assessing users' interactions for clustering web documents: a pragmatic approach
In this paper we are interested in describing Web pages by how users interact within their contents. Thus, an alternate but complementary way of labelling and classifying Web docu...
Luis A. Leiva, Enrique Vidal