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» Learning in Virtual Teams: Exploring the Student Experience
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DIGRA
2003
Springer
14 years 29 days ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch
EDUTAINMENT
2009
Springer
14 years 2 months ago
Game-Like Simulations for Online Adaptive Learning: A Case Study
Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
SIGGRAPH
2009
ACM
14 years 2 months ago
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme
Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented w...
Peter Comninos, Leigh McLoughlin, Eike Falk Anders...
CE
2007
96views more  CE 2007»
13 years 7 months ago
Mobile learning: A framework and evaluation
Wireless data communications in form of Short Message Service (SMS) and Wireless Access Protocols (WAP) browsers have gained global popularity, yet, not much has been done to exte...
Luvai F. Motiwalla
IBERAMIA
2004
Springer
14 years 1 months ago
Mobile Robotic Supported Collaborative Learning (MRSCL)
In this paper we describe MRSCL Geometry a collaborative educational activity that explores the use of robotic technology and wirelessly connected Pocket PCs as tools for teaching ...
Rubén Mitnik, Miguel Nussbaum, Alvaro Soto