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ACMIDC
2008
13 years 10 months ago
Tangible programming and informal science learning: making TUIs work for museums
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
HCI
2009
13 years 6 months ago
An Open Source Framework for Real-Time, Incremental, Static and Dynamic Hand Gesture Learning and Recognition
Real-time, static and dynamic hand gesture learning and recognition makes it possible to have computers recognize hand gestures naturally. This creates endless possibilities in the...
Todd C. Alexander, Hassan S. Ahmed, Georgios C. An...
GRAPHICSINTERFACE
2003
13 years 10 months ago
Learning from Games: HCI Design Innovations in Entertainment Software
Computer games are one of the most successful application domains in the history of interactive systems. This success has come despite the fact that games were ‘separated at bir...
Jeff Dyck, David Pinelle, Barry Brown, Carl Gutwin
DEBU
2000
101views more  DEBU 2000»
13 years 8 months ago
Learning to Understand the Web
In a traditional information retrieval system, it is assumed that queries can be posed about any topic. In reality, a large fraction of web queries are posed about a relatively sm...
William W. Cohen, Andrew McCallum, Dallan Quass
CHI
2002
ACM
14 years 9 months ago
An evaluation of a multiple interface design solution for bloated software
This study examines a novel interface design for heavilyfeatured productivity software. The design includes two interfaces between which the user can easily toggle: (1) an interfa...
Joanna McGrenere, Ronald Baecker, Kellogg S. Booth