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TEI
2010
ACM
102views Hardware» more  TEI 2010»
14 years 3 months ago
Tangibles in the balance: a discovery learning task with physical or graphical materials
An assumption behind much work on the use of tangibles for learning is that there are individual cognitive benefits related to the physical manipulation of materials. However, pr...
Paul Marshall, Peter C.-H. Cheng, Rosemary Luckin
C5
2005
IEEE
14 years 2 months ago
Croquet Learning Environments: Extending the Value of Campus Life into the Online Experience
Croquet is a broadband communications platform with a 3D user interface and peer-to-peer network architecture that provides educators with a new expressive “meta-medium that is ...
Marilyn May Lombardi, Julian Lombardi
ICMCS
2005
IEEE
134views Multimedia» more  ICMCS 2005»
14 years 2 months ago
Hidden Markov Model Based Characterization of Content Access Patterns in an e-Learning Environment
: Personalized Education (PE) emphasizes the importance of individual differences in learning. To deliver personalized e-learning services and content, PE encompasses the abilities...
Apple W. P. Fok, H. S. Wong, Y. S. Chen
ECTEL
2007
Springer
14 years 3 months ago
Flexible Processes in Project-Centred Learning
Project-centred learning is increasingly used both in academia and in companies; universities train students to master complex tasks, often suggested by real-life situations, while...
Stefano Ceri, Maristella Matera, Alessandro Raffio...
IUI
2006
ACM
14 years 2 months ago
Eye-tracking to model and adapt to user meta-cognition in intelligent learning environments
In this paper we describe research on using eye-tracking data for on-line assessment of user meta-cognitive behavior during the interaction with an intelligent learning environmen...
Christina Merten, Cristina Conati