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» Learning of Resource Allocation Strategies for Game Playing
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ATAL
2008
Springer
13 years 9 months ago
MB-AIM-FSI: a model based framework for exploiting gradient ascent multiagent learners in strategic interactions
Future agent applications will increasingly represent human users autonomously or semi-autonomously in strategic interactions with similar entities. Hence, there is a growing need...
Doran Chakraborty, Sandip Sen
ATAL
2009
Springer
14 years 2 months ago
A memetic framework for describing and simulating spatial prisoner's dilemma with coalition formation
This paper presents a framework for describing the spatial distribution and the global frequency of agents who play the spatial prisoner’s dilemma with coalition formation. The ...
Juan C. Burguillo-Rial
ML
2006
ACM
13 years 7 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
ROBOCUP
1998
Springer
148views Robotics» more  ROBOCUP 1998»
14 years 3 hour ago
The CMTrio-98 Sony-Legged Robot Team
Sony has provided a remarkable platform for research and development in robotic agents, namely fully autonomous legged robots. In this paper, we describe our work using Sony's...
Manuela M. Veloso, William T. B. Uther
ALT
2010
Springer
13 years 9 months ago
Optimal Online Prediction in Adversarial Environments
: In many prediction problems, including those that arise in computer security and computational finance, the process generating the data is best modeled as an adversary with whom ...
Peter L. Bartlett