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» Learning programming with Erlang
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120
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CSCL
2010
14 years 9 months ago
Using activity theory to understand intergenerational play: The case of Family Quest
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
124
Voted
ICIP
2008
IEEE
16 years 4 months ago
Face hallucination VIA sparse coding
In this paper, we address the problem of hallucinating a high resolution face given a low resolution input face. The problem is approached through sparse coding. To exploit the fa...
Jianchao Yang, Hao Tang, Yi Ma, Thomas S. Huang
ICPR
2000
IEEE
16 years 3 months ago
Image Distance Using Hidden Markov Models
We describe a method for learning statistical models of images using a second-order hidden Markov mesh model. First, an image can be segmented in a way that best matches its stati...
Daniel DeMenthon, David S. Doermann, Marc Vuilleum...
97
Voted
CHI
2008
ACM
16 years 2 months ago
Creativity interventions: physical-digital activities for promoting group creativity
Arizona State University's Arts, Media, and Engineering Program is currently addressing the need to assess the growth of group creativity in trans-disciplinary collaboration....
Lisa M. Tolentino, Aisling Kelliher, David Birchfi...
CHI
2003
ACM
16 years 2 months ago
Fusion: interactive coordination of diverse data, visualizations, and mining algorithms
Fusion is a web-based system that enables end-users to rapidly and dynamically construct personalized visualization workspaces without programming. Users first use advanced data s...
Chris North, Nathan Conklin, Kiran Indukuri, Varun...