Sciweavers

2045 search results - page 73 / 409
» Learning programming with Erlang
Sort
View
NIPS
1994
13 years 9 months ago
Learning to Play the Game of Chess
This paper presents NeuroChess, a program which learns to play chess from the final outcome of games. NeuroChess learns chess board evaluation functions, represented by artificial...
Sebastian Thrun
ICALP
1998
Springer
13 years 11 months ago
A Neuroidal Architecture for Cognitive Computation
An architecture is described for designing systems that acquire and manipulate large amounts of unsystematized, or so-called commonsense, knowledge. Its aim is to exploit to the fu...
Leslie G. Valiant
SIGCSE
1994
ACM
172views Education» more  SIGCSE 1994»
13 years 12 months ago
Collaborative learning in an introductory computer science course
An experiment in collaborative learning was conducted in two introductory programming courses at Loyola College in Maryland. Data collected included background information on stud...
Roberta Evans Sabin, Edward P. Sabin
GECCO
2004
Springer
151views Optimization» more  GECCO 2004»
14 years 1 months ago
Discovery of Human-Competitive Image Texture Feature Extraction Programs Using Genetic Programming
In this paper we show how genetic programming can be used to discover useful texture feature extraction algorithms. Grey level histograms of different textures are used as inputs ...
Brian T. Lam, Victor Ciesielski
GECCO
2006
Springer
144views Optimization» more  GECCO 2006»
13 years 11 months ago
When lisp is faster than C
This paper compares the performance of the program evaluation phase of genetic programming using C and Common Lisp. A simple experiment is conducted, and the conclusion is that ge...
Børge Svingen