Sciweavers

252 search results - page 23 / 51
» Learning realistic human actions from movies
Sort
View
CHI
2011
ACM
12 years 11 months ago
The mathematical imagery trainer: from embodied interaction to conceptual learning
We introduce an embodied-interaction instructional design, the Mathematical Imagery Trainer (MIT), for helping young students develop grounded understanding of proportional equiva...
Mark Howison, Dragan Trninic, Daniel Reinholz, Dor...
IROS
2008
IEEE
144views Robotics» more  IROS 2008»
14 years 1 months ago
Learning nonparametric policies by imitation
— A long cherished goal in artificial intelligence has been the ability to endow a robot with the capacity to learn and generalize skills from watching a human teacher. Such an ...
David B. Grimes, Rajesh P. N. Rao
MLMI
2007
Springer
14 years 1 months ago
Automatic Annotation of Dialogue Structure from Simple User Interaction
Abstract. In [1], we presented a method for automatic detection of action items from natural conversation. This method relies on supervised classification techniques that are trai...
Matthew Purver, John Niekrasz, Patrick Ehlen
ICRA
2005
IEEE
138views Robotics» more  ICRA 2005»
14 years 1 months ago
The Role of Motion Information in Learning Human-Robot Joint Attention
— To realize natural human-robot interactions and investigate the developmental mechanism of human communication, an effective approach is to construct models by which a robot im...
Yukie Nagai
DAGM
2003
Springer
14 years 23 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...