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NIPS
2004
13 years 9 months ago
Modelling Uncertainty in the Game of Go
Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the va...
David H. Stern, Thore Graepel, David J. C. MacKay
WWW
2008
ACM
14 years 8 months ago
Learning transportation mode from raw gps data for geographic applications on the web
Geographic information has spawned many novel Web applications where global positioning system (GPS) plays important roles in bridging the applications and end users. Learning kno...
Yu Zheng, Like Liu, Longhao Wang, Xing Xie
MICCAI
2006
Springer
14 years 8 months ago
A Learning Based Algorithm for Automatic Extraction of the Cortical Sulci
This paper presents a learning based method for automatic extraction of the major cortical sulci from MRI volumes or extracted surfaces. Instead of using a few pre-defined rules su...
Songfeng Zheng, Zhuowen Tu, Alan L. Yuille, Allan ...
IJCAI
1989
13 years 8 months ago
An Empirical Comparison of Pattern Recognition, Neural Nets, and Machine Learning Classification Methods
Classification methods from statistical pattern recognition, neural nets, and machine learning were applied to four real-world data sets. Each of these data sets has been previous...
Sholom M. Weiss, Ioannis Kapouleas
BMCBI
2010
135views more  BMCBI 2010»
13 years 7 months ago
GIGA: a simple, efficient algorithm for gene tree inference in the genomic age
Background: Phylogenetic relationships between genes are not only of theoretical interest: they enable us to learn about human genes through the experimental work on their relativ...
Paul D. Thomas