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MMM
2005
Springer
108views Multimedia» more  MMM 2005»
14 years 3 months ago
Using Games As a Means for Collaboration
The availability of a good interface for online user collaboration has been a sore point for most collaboration applications to date. While MUD’s, MOO’s, IRC and other chat ap...
Keiran Bartlett, Matthew Simpson
AAAI
2008
14 years 4 days ago
Perpetual Learning for Non-Cooperative Multiple Agents
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
Luke Dickens
GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 11 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
CORR
2010
Springer
185views Education» more  CORR 2010»
13 years 6 months ago
Analysing the behaviour of robot teams through relational sequential pattern mining
This report outlines the use of a relational representation in a Multi-Agent domain to model the behaviour of the whole system. A desired property in this systems is the ability of...
Grazia Bombini, Raquel Ros, Stefano Ferilli, Ramon...
ECTEL
2009
Springer
14 years 1 months ago
The Influence of Coalition Formation on Idea Selection in Dispersed Teams: A Game Theoretic Approach
In an open innovation environment, organizational learning takes place by means of dispersed teams which expand their knowledge through collaborative idea generation. Research is o...
Rory L. L. Sie, Marlies Bitter-Rijpkema, Peter B. ...