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ATAL
2005
Springer
14 years 3 months ago
Evaluating the Minority Game strategy in agent role assignments
A team-based competitive environment is a complex multiagent environment, in which agents are required to coordinate with each other not only to enhance their collective behavior,...
Tingting Wang, Jiming Liu
ICANN
2010
Springer
13 years 10 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
ECAI
2000
Springer
14 years 2 months ago
Learning to Use Operational Advice
We address the problem of advice-taking in a given domain, in particular for building a game-playing program. Our approach to solving it strives for the application of machine lea...
Johannes Fürnkranz, Bernhard Pfahringer, Herm...
WECWIS
2003
IEEE
120views ECommerce» more  WECWIS 2003»
14 years 3 months ago
Reinforcement Learning Applications in Dynamic Pricing of Retail Markets
In this paper, we investigate the use of reinforcement learning (RL) techniques to the problem of determining dynamic prices in an electronic retail market. As representative mode...
C. V. L. Raju, Y. Narahari, K. Ravikumar
CIG
2005
IEEE
14 years 3 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey