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AAAI
2010
14 years 8 days ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
IJON
2008
186views more  IJON 2008»
13 years 10 months ago
Computational analysis and learning for a biologically motivated model of boundary detection
In this work we address the problem of boundary detection by combining ideas and approaches from biological and computational vision. Initially, we propose a simple and efficient ...
Iasonas Kokkinos, Rachid Deriche, Olivier D. Fauge...
CORR
2010
Springer
123views Education» more  CORR 2010»
13 years 9 months ago
Feature Construction for Relational Sequence Learning
Abstract. We tackle the problem of multi-class relational sequence learning using relevant patterns discovered from a set of labelled sequences. To deal with this problem, firstly...
Nicola Di Mauro, Teresa Maria Altomare Basile, Ste...
CVPR
2007
IEEE
15 years 25 days ago
Learning the Compositional Nature of Visual Objects
The compositional nature of visual objects significantly limits their representation complexity and renders learning of structured object models tractable. Adopting this modeling ...
Björn Ommer, Joachim M. Buhmann
ECCV
2000
Springer
15 years 20 days ago
Learning Similarity for Texture Image Retrieval
A novel algorithm is proposed to learn pattern similarities for texture image retrieval. Similar patterns in di erent texture classes are grouped into a cluster in the feature spac...
Guodong Guo, Stan Z. Li, Kap Luk Chan