The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
In this work we address the problem of boundary detection by combining ideas and approaches from biological and computational vision. Initially, we propose a simple and efficient ...
Iasonas Kokkinos, Rachid Deriche, Olivier D. Fauge...
Abstract. We tackle the problem of multi-class relational sequence learning using relevant patterns discovered from a set of labelled sequences. To deal with this problem, firstly...
Nicola Di Mauro, Teresa Maria Altomare Basile, Ste...
The compositional nature of visual objects significantly limits their representation complexity and renders learning of structured object models tractable. Adopting this modeling ...
A novel algorithm is proposed to learn pattern similarities for texture image retrieval. Similar patterns in di erent texture classes are grouped into a cluster in the feature spac...