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CIG
2005
IEEE
14 years 4 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
ITRE
2005
IEEE
14 years 4 months ago
Structure learning of Bayesian networks using a semantic genetic algorithm-based approach
A Bayesian network model is a popular technique for data mining due to its intuitive interpretation. This paper presents a semantic genetic algorithm (SGA) to learn a complete qual...
Sachin Shetty, Min Song
ICCSA
2004
Springer
14 years 4 months ago
Task Modeling in Computer Supported Collaborative Learning Environments to Adapt to Mobile Computing
Using the new wireless technologies, mobile devices with small displays (handhelds, PDAs, mobile phones) are present in many environments. We are interested in the effective use of...
Ana I. Molina, Miguel A. Redondo, Manuel Ortega
AI
1998
Springer
14 years 3 months ago
Sequential Instance-Based Learning
This paper presents and evaluates sequential instance-based learning (SIBL), an approach to action selection based upon data gleaned from prior problem solving experiences. SIBL le...
Susan L. Epstein, Jenngang Shih
ITS
2000
Springer
112views Multimedia» more  ITS 2000»
14 years 2 months ago
Model of an Adaptive Support Interface for Distance Learning
We developed a distributed support model in an interface for distant learning. The support is integrated into the ExploraGraph navigator which makes it possible to navigate through...
Aude Dufresne