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ICIDS
2010
Springer
13 years 4 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
LREC
2010
188views Education» more  LREC 2010»
13 years 8 months ago
How Large a Corpus Do We Need: Statistical Method Versus Rule-based Method
We investigate the impact of input data scale in corpus-based learning using a study style of Zipf's law. In our research, Chinese word segmentation is chosen as the study ca...
Hai Zhao, Yan Song, Chunyu Kit
ITS
2010
Springer
182views Multimedia» more  ITS 2010»
13 years 5 months ago
An Interactive Learning Environment for Problem-Changing Exercise
: To make a new problem from the original one and to compare their solutions are promising activities to promote a learner to be aware of the structure of these problems. Especiall...
Tsukasa Hirashima, Sho Yamamoto, Hiromi Waki
AIED
2005
Springer
14 years 8 days ago
Do Performance Goals Lead Students to Game the System?
Students approach the learning opportunity offered by intelligent tutoring systems with a variety of goals and attitudes. These goals and attitudes can substantially affect student...
Ryan Shaun Baker, Ido Roll, Albert T. Corbett, Ken...
KES
2005
Springer
14 years 6 days ago
Learning-by-Doing Through Metaphorical Simulation
Abstract. After the doubtful success of content-based e-learning systems, simulations are gaining momentum within the e-learning community. Along this line we are working on JV2 M,...
Pedro Pablo Gómez-Martín, Marco Anto...