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CHI
1994
ACM
13 years 12 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
ASPLOS
2008
ACM
13 years 9 months ago
Learning from mistakes: a comprehensive study on real world concurrency bug characteristics
The reality of multi-core hardware has made concurrent programs pervasive. Unfortunately, writing correct concurrent programs is difficult. Addressing this challenge requires adva...
Shan Lu, Soyeon Park, Eunsoo Seo, Yuanyuan Zhou
NIPS
2008
13 years 9 months ago
Signal-to-Noise Ratio Analysis of Policy Gradient Algorithms
Policy gradient (PG) reinforcement learning algorithms have strong (local) convergence guarantees, but their learning performance is typically limited by a large variance in the e...
John W. Roberts, Russ Tedrake
AUIC
2006
IEEE
14 years 1 months ago
Virtual planning rooms (ViPR): a 3D visualisation environment for hierarchical information
The Future Operations Centre Analysis Laboratory (FOCAL) at Australia’s Defence Science and Technology Organisation (DSTO) is aimed at exploring new paradigms for situation awar...
Michael Broughton
ICRA
2005
IEEE
249views Robotics» more  ICRA 2005»
14 years 1 months ago
Image-based Control of Mobile Robot with Central Catadioptric Cameras
— To close the loop between motion and vision, tracked visual features must remain in the camera field of view (visibility constraint). To overcome the visibility constraint, vi...
Hicham Hadj-Abdelkader, Youcef Mezouar, Nicolas An...