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CW
2004
IEEE
15 years 7 months ago
3D Character Model Creation from Cel Animation
When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the key frames. However,...
Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
ATAL
2004
Springer
15 years 9 months ago
Fitting and Compilation of Multiagent Models through Piecewise Linear Functions
Decision-theoretic models have become increasingly popular as a basis for solving agent and multiagent problems, due to their ability to quantify the complex uncertainty and prefe...
David V. Pynadath, Stacy Marsella
WSC
2004
15 years 5 months ago
An Automatic Distributed Simulation Environment
Developing a sequential simulation program is not an easy task. Developing a distributed simulation program is harder than a sequential one because it is necessary to deal with ma...
Sarita Mazzini Bruschi, Regina Helena Carlucci San...
USS
2010
15 years 1 months ago
P4P: Practical Large-Scale Privacy-Preserving Distributed Computation Robust against Malicious Users
In this paper we introduce a framework for privacypreserving distributed computation that is practical for many real-world applications. The framework is called Peers for Privacy ...
Yitao Duan, NetEase Youdao, John Canny, Justin Z. ...
JMLR
2010
162views more  JMLR 2010»
14 years 10 months ago
A Surrogate Modeling and Adaptive Sampling Toolbox for Computer Based Design
An exceedingly large number of scientific and engineering fields are confronted with the need for computer simulations to study complex, real world phenomena or solve challenging ...
Dirk Gorissen, Ivo Couckuyt, Piet Demeester, Tom D...