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» Learning to Play Games in Extensive Form by Valuation
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IE
2007
13 years 9 months ago
Simulating sensory perception in 3D game characters
Extensive simulation of sensory perception for NPCs (Non Playing Characters) or bots in 3D games has been quite rare if not absent until recently. However, a few games have proven...
Fabio Zambetta
AIIDE
2006
13 years 9 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan
AAAI
2004
13 years 9 months ago
Skill Acquisition and Use for a Dynamically-Balancing Soccer Robot
Dynamically-balancing robots have recently been made available by Segway LLC, in the form of the Segway RMP (Robot Mobility Platform). We have addressed the challenge of using the...
Brett Browning, Ling Xu, Manuela M. Veloso
CSEE
2008
Springer
13 years 9 months ago
An Evaluation of a Mobile Game Concept for Lectures
This paper describes an evaluation of a new game concept, Lecture Quiz, which can be used in lectures in higher education to promote strong student participation and variation in ...
Alf Inge Wang, Terje Øfsdahl, Ole Kristian ...
LICS
2008
IEEE
14 years 1 months ago
Reachability Games and Game Semantics: Comparing Nondeterministic Programs
We investigate the notions of may- and mustapproximation in Erratic Idealized Algol (a nondeterministic extension of Idealized Algol), and give explicit characterizations of both ...
Andrzej S. Murawski