In this paper, we discuss a conceptual project in which students from the University of Southern Denmark combined the elements of physical play with interactive technology to creat...
Kyle Kilbourn, Larisa Sitorus, Ken Zupan, Johnny H...
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
A computer program that uses AI planning techniques is now the world’s best program for the game of contract bridge. As reported in The New York Times and The Washington Post, t...
Stephen J. J. Smith, Dana S. Nau, Thomas A. Throop
Human computation is an effective way to channel human effort spent playing games to solving computational problems that are easy for humans but difficult for computers to autom...
Ali Dasdan, Chris Drome, Santanu Kolay, Micah Alpe...
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...