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» Learning to Predict User Operations for Adaptive Scheduling
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UMUAI
2010
136views more  UMUAI 2010»
13 years 5 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
LOCA
2005
Springer
14 years 26 days ago
Issues and Requirements for Bayesian Approaches in Context Aware Systems
Research in advanced context-aware systems has clearly shown a need to capture the inherent uncertainty in the physical world, especially in human behavior. Modelling approaches th...
Michael Angermann, Patrick Robertson, Thomas Stran...
AR
2007
117views more  AR 2007»
13 years 7 months ago
Feeling a rigid virtual world through an impulsive haptic display
—In this paper the first haptic display capable of applying a true impulse to the operator is presented. The applied impulse results in an immediate change of the user’s momen...
Emmanuel B. Vander Poorten, Yasuyoshi Yokokohji
ACMACE
2009
ACM
13 years 10 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
ICS
1999
Tsinghua U.
13 years 11 months ago
Mechanisms and policies for supporting fine-grained cycle stealing
This paper presents an investigation into local mechanisms and scheduling policies that allow guest processes to efficiently exploit otherwise-idle workstation resources. Unlike t...
Kyung Dong Ryu, Jeffrey K. Hollingsworth, Peter J....