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ROBOCUP
2004
Springer
114views Robotics» more  ROBOCUP 2004»
14 years 1 months ago
Modular Learning System and Scheduling for Behavior Acquisition in Multi-agent Environment
The existing reinforcement learning approaches have been suffering from the policy alternation of others in multiagent dynamic environments such as RoboCup competitions since othe...
Yasutake Takahashi, Kazuhiro Edazawa, Minoru Asada
AAAI
2008
13 years 10 months ago
HTN-MAKER: Learning HTNs with Minimal Additional Knowledge Engineering Required
We describe HTN-MAKER, an algorithm for learning hierarchical planning knowledge in the form of decomposition methods for Hierarchical Task Networks (HTNs). HTNMAKER takes as inpu...
Chad Hogg, Héctor Muñoz-Avila, Ugur ...
ECML
2005
Springer
14 years 1 months ago
A SAT-Based Version Space Algorithm for Acquiring Constraint Satisfaction Problems
Constraint programming is rapidly becoming the technology of choice for modelling and solving complex combinatorial problems. However, users of this technology need significant ex...
Christian Bessière, Remi Coletta, Fré...
AIED
2007
Springer
14 years 1 months ago
Relating Machine Estimates of Students' Learning Goals to Learning Outcomes: A DBN Approach
Students’ actions while working with a tuoring system were used to generate estimates of learning goals, specifically, the goal of learning by using multimedia help resources, an...
Carole R. Beal, Lei Qu
AAAI
2007
13 years 10 months ago
Restart Schedules for Ensembles of Problem Instances
The mean running time of a Las Vegas algorithm can often be dramatically reduced by periodically restarting it with a fresh random seed. The optimal restart schedule depends on th...
Matthew J. Streeter, Daniel Golovin, Stephen F. Sm...