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STORYTELLING
2005
Springer
14 years 26 days ago
An Emotional Architecture for Virtual Characters
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Ricardo Imbert, Angélica de Antonio
TLCA
2005
Springer
14 years 26 days ago
Privacy in Data Mining Using Formal Methods
There is growing public concern about personal data collected by both private and public sectors. People have very little control over what kinds of data are stored and how such da...
Stan Matwin, Amy P. Felty, István T. Hern&a...
PDC
2004
ACM
14 years 25 days ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter
UIST
2004
ACM
14 years 24 days ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
ICMI
2004
Springer
215views Biometrics» more  ICMI 2004»
14 years 23 days ago
Bimodal HCI-related affect recognition
Perhaps the most fundamental application of affective computing would be Human-Computer Interaction (HCI) in which the computer is able to detect and track the user’s affective ...
Zhihong Zeng, Jilin Tu, Ming Liu, Tong Zhang, Nich...