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» Learning with Continuous Experts Using Drifting Games
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KCAP
2011
ACM
12 years 11 months ago
Integrating knowledge capture and supervised learning through a human-computer interface
Some supervised-learning algorithms can make effective use of domain knowledge in addition to the input-output pairs commonly used in machine learning. However, formulating this a...
Trevor Walker, Gautam Kunapuli, Noah Larsen, David...
ECTEL
2007
Springer
14 years 2 months ago
Scruffy Technologies to Enable (Work-integrated) Learning
Abstract. The goal of the APOSDLE (Advanced Process-Oriented SelfDirected Learning environment) project is to support work-integrated learning of knowledge workers. We argue that w...
Stefanie N. Lindstaedt, Peter Scheir, Armin Ulbric...
ACMACE
2009
ACM
13 years 12 months ago
Zuzen, a cloud-based framework for automated machinima generation
The Zuzen framework is an intelligent tool set for assisting in the generation of machinima. With Zuzen, users that are novice cinematographers do not need to use complex movie-ma...
Samuel Munilla, R. Michael Young
ALT
2009
Springer
14 years 5 months ago
Average-Case Active Learning with Costs
Abstract. We analyze the expected cost of a greedy active learning algorithm. Our analysis extends previous work to a more general setting in which different queries have differe...
Andrew Guillory, Jeff A. Bilmes
ANSS
2001
IEEE
14 years 6 days ago
Simulation-Based Engineering of Complex Adaptive Systems Using a Classifier Block
A Complex Adaptive System (CAS) is a network of communicating, intelligent agents where each agent adapts its behavior in order to collaborate with other agents to achieve overall...
John R. Clymer, David J. Chen