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ICRA
2010
IEEE
128views Robotics» more  ICRA 2010»
13 years 8 months ago
A game-theoretic procedure for learning hierarchically structured strategies
— This paper addresses the problem of acquiring a hierarchically structured robotic skill in a nonstationary environment. This is achieved through a combination of learning primi...
Benjamin Rosman, Subramanian Ramamoorthy
IUI
2009
ACM
14 years 6 months ago
From geek to sleek: integrating task learning tools to support end users in real-world applications
Numerous techniques exist to help users automate repetitive tasks; however, none of these methods fully support enduser creation, use, and modification of the learned tasks. We pr...
Aaron Spaulding, Jim Blythe, Will Haines, Melinda ...
INFFUS
2006
103views more  INFFUS 2006»
13 years 9 months ago
Information fusion approaches to the automatic pronunciation of print by analogy
Automatic pronunciation of words from their spelling alone is a hard computational problem, especially for languages like English and French where there is only a partially consis...
Robert I. Damper, Yannick Marchand
MMB
2012
Springer
259views Communications» more  MMB 2012»
12 years 5 months ago
Boosting Design Space Explorations with Existing or Automatically Learned Knowledge
Abstract. During development, processor architectures can be tuned and configured by many different parameters. For benchmarking, automatic design space explorations (DSEs) with h...
Ralf Jahr, Horia Calborean, Lucian Vintan, Theo Un...
PAMI
2007
186views more  PAMI 2007»
13 years 9 months ago
Value-Directed Human Behavior Analysis from Video Using Partially Observable Markov Decision Processes
—This paper presents a method for learning decision theoretic models of human behaviors from video data. Our system learns relationships between the movements of a person, the co...
Jesse Hoey, James J. Little